BOSS FIGHTERS Official Wiki
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  • BOSS FIGHTERS WIKI HOME
    • 👋Welcome!
    • Roadmap
  • GAMEPLAY
    • Gameplay Overview
    • Play as a BOSS
    • Play as a FIGHTER
    • Character Stats System
    • Perks System
      • Power Perks
      • Value Perks
  • GAME ECONOMY
    • Game Economy Overview
      • Value Cycle
      • Player Journey
    • BFTOKEN
    • Resources
    • Rarity System
    • Digital Collectibles Types
      • Utility Items
      • Utility Cosmetics
        • Alpha Stage Skins
        • Seasonal Event Cosmetics
        • Guild Cosmetics
      • Pure Utilities
        • BADGE
          • DISPOSABLE BADGE
        • SHOWRUNNER CONTRACT
        • VOUCHERS
        • GAME SHARES
        • STADIUM
    • Items Crafting & Merging
      • Crafting System
      • Merging System
      • Dismantle
  • APPENDIX
    • 🇨🇳中文版
    • Guides
      • System Requirements / VR Support
      • Additional Software
      • BOSS FIGHTERS APK installation on Meta Quest
      • Installing SideQuest on a VR Headset
      • How to launch the game with Meta Quest Cable
      • Virtual Desktop on Meta Quest
      • BF Basics Gameplay
    • FAQ
    • Useful Links
    • Legal Disclaimers and Risk Factors
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On this page
  • 1. Introduction to the Economy
  • 2. Crafting and Trading: Basic Principles
  • 3. Monetizing Your Skills with Utility Collectibles
  1. GAME ECONOMY

Game Economy Overview

PreviousValue PerksNextValue Cycle

Last updated 19 days ago

Traditionally, gamers acquired cosmetic items and other virtual goods from in-game NPCs (Non-Player Characters). These items could not be traded or given to other players, often leading to an oversupply within the game.

BOSS FIGHTERS is transitioning towards an economy owned by players, empowering them to play, collect, create, trade, or even lend out rare utility collectibles. BOSS FIGHTERS restores control to the players by establishing a marketplace entirely operated by them, with rarity and uniqueness inherent to each digital collectible. Whether one focuses on gathering resources or crafting items, the possibilities are limitless.

1. Introduction to the Economy

BOSS FIGHTERS is not just a game; it's an ecosystem where every battle, every decision, and every strategy can have economic implications. The game ingeniously combines the thrill of real-time multiplayer action with the financial strategies of Web 3.0, creating a play-to-own framework that rewards your skills and strategic thinking.

2. Crafting and Trading: Basic Principles

The concept of crafting and trading is at the heart of BOSS FIGHTERS' economy. Imagine taking the loot you've bravely earned in the arena and transforming it into digital collectibles. These aren't just trophies but tangible assets that can enhance your gaming experience and status within our community. Through crafting, you turn gameplay efforts into valuable digital collectibles. By merging, you can improve these items, making them even more valuable.

3. Monetizing Your Skills with Utility Collectibles

Our economy offers multiple ways to monetize your playtime:

  • Trade and Boost Your Earnings: Transform your in-game items into digital collectibles for trading, which not only allows you to profit from your efforts but also boosts the generation of $BFTOKEN, adding an extra layer of strategy and reward to your gameplay.

  • Lease Your Assets for Passive Income: Offer your digital collectibles, such as BADGEs, SHOWRUNNER CONTRACTs, and STADIUM rights, for lease to other players, opening up another avenue for revenue.

Utilize to Collect : Participate in the game using the BADGE, a Pure Utility digital collectible, to collect $BFTOKEN and other rewards. You can craft BADGEs through or receive them via airdrops and events.

BADGEs
$BFTOKEN
SHOWRUNNER CONTRACT