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      • Power Perks
      • Value Perks
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      • BF Basics Gameplay
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On this page
  • 2. Power Perks appearance on items
  • 2.1 Fighter's Power Perks appearance
  • 2.2 Boss's Power Perks appearance
  • 3. Power Perks bonuses to stats
  1. GAMEPLAY
  2. Perks System

Power Perks

Power Perks act as passive bonuses that amplify your character's stats in various ways. Below are detailed lists of such perks and a general overview of stats growth.

Each perk on items increases the corresponding character's stat. The same perks accumulate into one bonus to a stat across all equipped items.

2. Power Perks appearance on items

Each item can have up to 3 Power Perks. Perks can repeat or be different. The list below displays what items may have one or another perk:

2.1 Fighter's Power Perks appearance

  • Bodies:

    • Fighter's Body - HP, HP Regen, Movement Speed, Ammo Capacity, Critical Hit Damage, Better Aim, Orb Power, Orb Duration, Gadget's Cooldown, Pick Up Effect, All Damage, Physical Damage, Toxic Damage, Energy Damage, Damage Reduction, Physical Resist, Toxic Resist, Energy Resist.

  • Weapons:

    • Striker - HP, HP Regen, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Pick Up Effect, All Damage, Physical Damage, Physical Resist.

    • Railgun - HP, HP Regen, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Pick Up Effect, All Damage, Energy Damage, Energy Resist.

    • Slime Lobber - HP, HP Regen, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Pick Up Effect, All Damage, Toxic Damage, Toxic Resist.

  • Gadgets:

    • Blink - HP, HP Regen, Movement Speed, Orb Power, Orb Duration, Gadget's Cooldown, Pick Up Effect, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.

    • Hook - HP, HP Regen, Movement Speed, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Gadget's Cooldown, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.

    • Jetpack - HP, HP Regen, Movement Speed, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Gadget's Cooldown, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.

    • Leap - HP, HP Regen, Movement Speed, Orb Power, Orb Duration, Gadget's Cooldown, Pick Up Effect, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.

The list is not final and can be updated with further game development.

2.2 Boss's Power Perks appearance

  • Bodies:

    • Boss's Body - HP, HP Regen, Energy, Orb Power, Orb Duration, Jump Cooldown, Shield Cooldown, Berserk Duration, All Damage, Physical Damage, Toxic Damage, Energy Damage, Damage Reduction, Physical Resist, Toxic Resist, Energy Resist.

  • Weapons:

    • Laser Gun - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Energy Damage, Energy Resist.

    • Toxic Gun - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Toxic Damage, Toxic Resist.

    • Seismic Hammer - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Physical Damage, Physical Resist.

    • Spiked Maul - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Physical Damage, Physical Resist.

  • Gadgets:

    • Gas Pod - HP, HP Regen, Energy, Orb Power, Orb Duration, Jump Cooldown, Shield Cooldown, Berserk Duration, All Damage, Toxic Damage, Damage Reduction, Toxic Resist.

    • Auto Repair - HP, HP Regen, Energy, Orb Power, Orb Duration, Jump Cooldown, Shield Cooldown, Berserk Duration, Physical Damage, Toxic Damage, Energy Damage, Damage Reduction, Physical Resist, Toxic Resist, Energy Resist.

The list is not final and can be updated with further game development.

3. Power Perks bonuses to stats

Each Power Perk has a rarity. The rarity of the perk defines its impact on stats. This impact is measured in points from 100 to 1000 with a step of 100 points per rarity. Stars can further improve the perk by a certain amount of points. If more than one perk of the same type is equipped, their points sum up and further empower the corresponding character's stat (e.g., Common HP and Uncommon HP perks give 300 points in total, so if both are equipped, they provide the same effect as one Rare HP perk).

The graphic below shows the potential power growth of perks (whether one equipped perk gives this value or several) when a certain amount of points is reached.

PreviousPerks SystemNextValue Perks

Last updated 3 months ago