Power Perks
Power Perks act as passive bonuses that amplify your character's stats in various ways. Below are detailed lists of such perks and a general overview of stats growth.
1. Power Perk types
Fighter's Power Perks:
HP - increases the amount of health points.
HP Regen - increases the amount of HP regenerated every second.
Movement Speed - increases the movement speed.
Ammo Capacity - increases the maximum amount of ammo in equipped weapons.
Critical Hit Damage - increases the critical damage dealt to Boss's vulnerable zones.
Orb Power - increases the power of picked orbs.
Orb Duration - increases the duration of picked orbs.
Gadget's Cooldown - decreases the cooldown time of gadgets.
Pick Up Effect - increases the effect of health and ammo pick-ups.
All Damage - increases outcoming damage of all types.
Physical Damage - increases outcoming damage of physical type.
Toxic Damage - increases outcoming damage of toxic type.
Energy Damage - increases outcoming damage of energy type.
Damage Reduction - reduces incoming damage of all types.
Physical Resist - reduces incoming damage of physical type.
Toxic Resist - reduces incoming damage of toxic type.
Energy Resist - reduces incoming damage of energy type.
Boss's Power Perks:
HP - increases the amount of health points.
HP Regen - increases the amount of HP regenerated every second.
Energy - increases maximum energy of weapons.
Orb Power - increases the power of picked orbs.
Orb Duration - increases the duration of picked orbs.
Jump Cooldown - reduces jump cooldown.
Shield Cooldown - reduces shield cooldown time when not in Rage.
Berserk Duration - increases Rage duration.
All Damage - increases outcoming damage of all types.
Physical Damage - increases outcoming damage of physical type.
Toxic Damage - increases outcoming damage of toxic type.
Energy Damage - increases outcoming damage of energy type.
Damage Reduction - reduces incoming damage of all types.
Physical Resist - reduces incoming damage of physical type.
Toxic Resist - reduces incoming damage of toxic type.
Energy Resist - reduces incoming damage of energy type.
2. Power Perks appearance on items
Each item can have up to 3 Power Perks. Perks can repeat or be different. The list below displays what items may have one or another perk:
2.1 Fighter's Power Perks appearance
Bodies:
Fighter's Body - HP, HP Regen, Movement Speed, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Gadget's Cooldown, Pick Up Effect, All Damage, Physical Damage, Toxic Damage, Energy Damage, Damage Reduction, Physical Resist, Toxic Resist, Energy Resist.
Weapons:
Striker - HP, HP Regen, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Pick Up Effect, All Damage, Physical Damage, Physical Resist.
Railgun - HP, HP Regen, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Pick Up Effect, All Damage, Energy Damage, Energy Resist.
Slime Lobber - HP, HP Regen, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Pick Up Effect, All Damage, Toxic Damage, Toxic Resist.
Gadgets:
Blink - HP, HP Regen, Movement Speed, Orb Power, Orb Duration, Gadget's Cooldown, Pick Up Effect, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.
Hook - HP, HP Regen, Movement Speed, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Gadget's Cooldown, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.
Jetpack - HP, HP Regen, Movement Speed, Ammo Capacity, Critical Hit Damage, Orb Power, Orb Duration, Gadget's Cooldown, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.
Leap - HP, HP Regen, Movement Speed, Orb Power, Orb Duration, Gadget's Cooldown, Pick Up Effect, Physical Damage, Toxic Damage, Energy Damage, Physical Resist, Toxic Resist, Energy Resist.
The list is not final and can be updated with further development of the game.
2.2 Boss's Power Perks appearance
Bodies:
Boss's Body - HP, HP Regen, Energy, Orb Power, Orb Duration, Jump Cooldown, Shield Cooldown, Berserk Duration, All Damage, Physical Damage, Toxic Damage, Energy Damage, Damage Reduction, Physical Resist, Toxic Resist, Energy Resist.
Weapons:
Laser Gun - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Energy Damage, Energy Resist.
Toxic Gun - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Toxic Damage, Toxic Resist.
Seismic Hammer - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Physical Damage, Physical Resist.
Spiked Maul - HP, HP Regen, Energy, Orb Power, Orb Duration, Berserk Duration, All Damage, Physical Damage, Physical Resist.
Gadgets:
Gas Pod - HP, HP Regen, Energy, Orb Power, Orb Duration, Jump Cooldown, Shield Cooldown, Berserk Duration, All Damage, Toxic Damage, Damage Reduction, Toxic Resist.
Auto Repair - HP, HP Regen, Energy, Orb Power, Orb Duration, Jump Cooldown, Shield Cooldown, Berserk Duration, Physical Damage, Toxic Damage, Energy Damage, Damage Reduction, Physical Resist, Toxic Resist, Energy Resist.
The list is not final and can be updated with further development of the game.
3. Power Perks bonuses to stats
Each Power Perk has a rarity. The rarity of the perk defines its impact on stats. This impact is measured in points from 100 to 1000 with a step of 100 points per rarity. Stars can further improve the perk by a certain amount of points. If more than one perk of the same type is equipped, their points sum up and further empower the corresponding character's stat (e.g., Common HP and Uncommon HP perks give 300 points in total, so if both are equipped, they give the same effect as one Rare HP perk).
The graphic below shows the potential power growth of perks (no matter if one equipped perk gives this value or several) when a certain amount of points is reached.
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