BOSS FIGHTERS Official Wiki
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  • BOSS FIGHTERS WIKI HOME
    • 👋Welcome!
    • Roadmap
  • GAMEPLAY
    • Gameplay Overview
    • Play as a BOSS
    • Play as a FIGHTER
    • Character Stats System
    • Perks System
      • Power Perks
      • Value Perks
  • GAME ECONOMY
    • Game Economy Overview
      • Value Cycle
      • Player Journey
    • BFTOKEN
    • Resources
    • Rarity System
    • Digital Collectibles Types
      • Utility Items
      • Utility Cosmetics
        • Alpha Stage Skins
        • Seasonal Event Cosmetics
        • Guild Cosmetics
      • Pure Utilities
        • BADGE
          • DISPOSABLE BADGE
        • SHOWRUNNER CONTRACT
        • VOUCHERS
        • GAME SHARES
        • STADIUM
    • Items Crafting & Merging
      • Crafting System
      • Merging System
      • Dismantle
  • APPENDIX
    • 🇨🇳中文版
    • Guides
      • System Requirements / VR Support
      • Additional Software
      • BOSS FIGHTERS APK installation on Meta Quest
      • Installing SideQuest on a VR Headset
      • How to launch the game with Meta Quest Cable
      • Virtual Desktop on Meta Quest
      • BF Basics Gameplay
    • FAQ
    • Useful Links
    • Legal Disclaimers and Risk Factors
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On this page
  • 1. VR Boss
  • 2. PC Boss
  1. GAMEPLAY

Play as a BOSS

PreviousGameplay OverviewNextPlay as a FIGHTER

Last updated 1 month ago

Playing as the Boss means catching and throwing Fighters, breaking objects, and using environmental props as blunt weapons. In addition, the Boss has access to a unique gear set to roast enemies with various deadly weapons.

The game features two ways to play as a Boss: using a VR headset or just a PC.

1. VR Boss

Physics-based gameplay and destruction powers of the Boss make the world and interactions much more believable and enjoyable for VR players, elevating the VR experience to a new peak that has never been seen before in any VR play-to-own game.

  • To move as Boss in VR in BOSS FIGHTERS, grab the environment with a controller (hand) and actively pull yourself to the grabbing point. Essentially, this feels like pulling the world towards yourself.

    • Before the battle, you can calibrate the height with a unique option.

    • Player height is calibrated to position Boss claws (VR player's hands) on the ground level. This means that a standing player with relaxed arms can easily reach the ground and grab any object or surface.

  • The Boss can climb buildings using the same method - pulling oneself towards and over the object.

  • You'll harness GRIP mechanics to attack and interact within the arena, allowing you to grab and throw objects or Fighters.

  • Your arsenal includes Melee, Ranged, and Zone Control Weapons, each suited for different strategies.

  • You can demolish parts of the arena, opening up new pathways or creating obstacles for strategic advantages.

2. PC Boss

Playing as a Boss on PC gives a similar experience. You act from the 1st-person point of view, navigating through the map using a keyboard and mouse. All the same actions and possibilities as in VR are available to you as a PC Boss player.