BOSS FIGHTERS Official Wiki
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  • BOSS FIGHTERS WIKI HOME
    • 👋Welcome!
    • Roadmap
  • GAMEPLAY
    • Gameplay Overview
    • Play as a BOSS
    • Play as a FIGHTER
    • Character Stats System
    • Perks System
      • Power Perks
      • Value Perks
  • GAME ECONOMY
    • Game Economy Overview
      • Value Cycle
      • Player Journey
    • BFTOKEN
    • Resources
    • Rarity System
    • Digital Collectibles Types
      • Utility Items
      • Utility Cosmetics
        • Alpha Stage Skins
        • Seasonal Event Cosmetics
        • Guild Cosmetics
      • Pure Utilities
        • BADGE
          • DISPOSABLE BADGE
        • SHOWRUNNER CONTRACT
        • VOUCHERS
        • GAME SHARES
        • STADIUM
    • Items Crafting & Merging
      • Crafting System
      • Merging System
      • Dismantle
  • APPENDIX
    • 🇨🇳中文版
    • Guides
      • System Requirements / VR Support
      • Additional Software
      • BOSS FIGHTERS APK installation on Meta Quest
      • Installing SideQuest on a VR Headset
      • How to launch the game with Meta Quest Cable
      • Virtual Desktop on Meta Quest
      • BF Basics Gameplay
    • FAQ
    • Useful Links
    • Legal Disclaimers and Risk Factors
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On this page
  • 1. VR Boss
  • 2. PC Boss
  1. GAMEPLAY

Play as a BOSS

PreviousGameplay OverviewNextPlay as a FIGHTER

Last updated 19 days ago

Playing as the Boss means catching and throwing Fighters, breaking objects, and using environmental props as blunt weapons. In addition, the Boss has access to a unique gear set to roast enemies with various deadly weapons.

The game features two ways to play as a Boss: using a VR headset or just a PC.

1. VR Boss

Physics-based gameplay and destruction powers of the Boss make the world and interactions much more believable and enjoyable for VR players, elevating the VR experience to a new peak that has never been seen before in any VR play-to-own game.

  • To move as Boss in VR in BOSS FIGHTERS, grab the environment with a controller (hand) and actively pull yourself to the grabbing point. Essentially, this feels like pulling the world towards yourself.

    • Before the battle, you can calibrate the height with a unique option.

    • Player height is calibrated to position Boss claws (VR player's hands) on the ground level. This means that a standing player with relaxed arms can easily reach the ground and grab any object or surface.

  • The Boss can climb buildings using the same method - pulling oneself towards and over the object.

  • You'll harness GRIP mechanics to attack and interact within the arena, allowing you to grab and throw objects or Fighters.

  • Your arsenal includes Melee, Ranged, and Zone Control Weapons, each suited for different strategies.

  • You can demolish parts of the arena, opening up new pathways or creating obstacles for strategic advantages.

2. PC Boss

Playing as a Boss on PC gives a similar experience. You act from the 1st-person point of view, navigating through the map using a keyboard and mouse. All the same actions and possibilities as in VR are available to you as a PC Boss player.