Value Perks

Value Perks act as passive bonuses that amplify your character's farming abilities. Below are detailed lists of such perks and a general overview of their mechanics.

1. Value Perks types

Value Perks are the same both for Fighters and Bosses. There are 4 types of Value Perks:

  • $BFT Bonus - multiplies the $BFT reward after the match generated by equipped BADGEs.

  • FLEX Bonus - gives a certain amount of FLEX as an additional reward at the end of each match.

  • Variator Bonus - increases the amount of Reinforcers in match rewards.

  • Reinforcer Bonus - increases the amount of Reinforcers in match rewards.

2. Value Perks mechanics

Each Value Perk comes with a random task that you have to complete during the match to activate the perk's effect on rewards.

For example: there is a common $BFT Bonus perk with a task "Deal 500 Critical Damage" and an uncommon FLEX Bonus perk with a task "Knock down the shield 5 times". You completed the 1st task but didn't complete the 2nd one. In this situation, at the end of the match, you will get a bonus of $BFT reward (if a BADGE is equipped) but no FLEX will be given.

If several Value Perks have the same task, you'll need to complete it only once during the match to trigger all the perks.

Each item can have up to 5 Value Perks. Perks can repeat or be different. Any perk can appear on any item, but certain tasks can appear only on certain items (the detailed list will be attached later).

Possible tasks for Fighters:

  • Deal 750 damage

  • Deal 500 critical damage

  • Deal 1000 damage with Slime Lobber

  • Deal 1000 damage with Rail Gun

  • Deal 1000 damage with Striker

  • Deal 500 critical damage with Slime Lobber

  • Deal 500 critical damage with Rail Gun

  • Deal 500 critical damage with Striker

  • Hit the boss's weak spot 10 times

  • Knock down the shield 5 times

  • Deal 250 damage during the Rage

  • Escape the boss's claw 5 times

  • Knock an ally out of a boss's claw 3 times

  • Die no more than 2 times

  • Pick up 5 orbs

  • Deal 500 damage of Physical type

  • Deal 500 damage of Energy type

  • Deal 500 damage of Toxic type

  • Win the match

  • TBA

Possible tasks for Bosses:

  • Deal 1000 damage

  • Catch 10 fighters

  • Kill 10 fighters with Laser

  • Kill 10 fighters with Toxic Gun

  • Kill 10 fighters with Spiker Maul

  • Kill 10 fighters with Seismic Hammer

  • Kill 5 fighters during the Rage

  • Kill 5 fighters using the environment

  • Deal 500 damage using the environment

  • Pick up 10 orbs

  • Win the match

  • Deal 500 damage to fighters by throwing them

  • Kill 5 fighters with throws

  • Block 20 projectiles

  • Catch 5 fighters in the air

  • TBA

While the efficiency of Value Perks grows with their Rarity, the complexity of tasks doesn't depend on Perks's Rarity and remains the same.

Note that the numbers in these tasks are just examples and they will be different in the game.

3. Value Perks bonuses to rewards

Each Value Perk has a rarity. The rarity of the perk defines its impact on stats. This impact is measured in points from 100 to 1000 with a step of 100 points per rarity. Stars can further improve the perk by a certain amount of points. If more than one perk of the same type is equipped, their points sum up and further empower the corresponding character's stat (e.g., Common $BFT Bonus and Uncommon $BFT Bonus perks give 300 points in total, so if both are equipped, they give the same effect as one Rare $BFT Bonus perk).

The graphic below shows the potential power growth of perks (no matter if one equipped perk gives this value or several) when a certain amount of points is reached.

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