Value Perks
Value Perks act as passive bonuses that amplify your character's farming abilities. Below are detailed lists of such perks and a general mechanics overview.
1. Value Perks types
Value Perks are the same both for Fighters and Bosses. There are four types of Value Perks:
$BFT BONUS - multiplies the $BFT reward after the match generated by equipped BADGEs.
FLEX BONUS - gives a certain amount of FLEX as an additional reward at the end of each match.
VARIATORS BONUS - increases the amount of Reinforcers in match rewards.
REINFORCERS BONUS - increases the amount of Reinforcers in match rewards.
2. Value Perks mechanics
Each Value Perk comes with a random task you must complete during the match to activate the perk's effect on rewards.
For example, there is a common $BFT Bonus perk with the task "Deal 500 Critical Damage" and an uncommon FLEX Bonus perk with the task "Knock down the shield 5 times". You completed the 1st task but didn't complete the 2nd one. In this situation, at the end of the match, you will get a bonus of $BFT reward (if a BADGE is equipped), but no FLEX will be given.
If several Value Perks have the same task, you must complete it only once during the match to trigger all the perks.
Up to 5 Value Perks can be added to each item. Perks can repeat or be different. Any perk can appear on any item, but specific tasks can appear only on certain items.
Possible tasks for Fighters:
Finish the match
Win the match
Deal X critical damage
Deal X damage
Deal X damage with Striker
Deal X damage with Railgun
Deal X damage with Slime Lobber
Deal X physical damage
Deal X energy damage
Deal X toxic damage
Collect X orbs
Break the shield X times
Escape the boss's claw X times
Possible tasks for Bosses:
Finish the match
Win the match
Kill X Fighters
Kill X Fighters during Rage
Kill X Fighters by tossing them
Kill X Fighters with props
Kill X Fighters with Laser
Kill X Fighters with Spiked Maul
Kill X Fighters using Toxic Gun
Kill X Fighters with Seismic Hammer
Deal X damage to Fighters
Deal X damage with props
Deal X damage by tossing Fighters
Deal X damage with Laser
Deal X damage with Spiked Maul
Deal X damage with Toxic Gun
Deal X damage with Seismic Hammer
Catch X Fighters in the air
Catch X Fighters with claws
Collect X orbs
While the efficiency of Value Perks grows with their rarity, the complexity of tasks doesn't depend on Perks's Rarity and remains the same.
3. Value Perks bonuses to rewards
Each Value Perk has a rarity. The rarity of the perk defines its impact on stats. This impact is measured in points from 100 to 1000 with a step of 100 points per rarity. Stars can further improve the perk by a certain amount of points. If more than one perk of the same type is equipped, their points sum up and further empower the corresponding character's stat (e.g., Common $BFT Bonus and Uncommon $BFT Bonus perks give 300 points in total, so if both are equipped, they provide the same effect as one Rare $BFT Bonus perk).
The graphic below shows the potential power growth of perks (whether one equipped perk gives this value or several) when a certain amount of points is reached.
Last updated